Vinyl Madness BD
E-commerce · Infrastructure
We turn the ambitious into the real.
Software, games, and digital experiences —
built with intent. Built to hold.
From digital storefronts to entire worlds.
A few things we’ve helped bring to life.
One close-knit team. Connected disciplines.
We bring the full picture into focus, then
build every part to work together.
Fast, considered digital products. From storefronts and dashboards to production web apps and design systems that grow with your business.
Worlds worth getting lost in. Games, real-time simulations, configurators, and immersive experiences built for the way people play and explore.
The engineering behind the experience. APIs, event pipelines, cloud infrastructure, and observability built to keep your product running.
Useful intelligence, integrated into real workflows. Retrieval pipelines, LLM tooling, and agents with evaluation built into the process.
We’re an independent team of engineers and makers in Dhaka, working with people everywhere. We stay close to the work — and to the people we build it for.
No layers between you and the builders. Just direct conversations, thoughtful decisions, and a shared commitment to making something that lasts.
Meet your next team ↗Map the ambition, constraints, and what success actually looks like.
Work in complete slices. Share progress. Test the important things.
Your code, your documentation, your infrastructure. A clear path forward.
Meet the people who turn the hard parts
into something that works.
RAPrincipal / Structural Lead
Eight years across web and game dev. Started Truss after watching too many agency projects collapse under their own weight. Owns the load spec.
ASBackend / Infra
Distributed systems specialist. Spent six years at a cloud provider before joining. Believes the best on-call shift is the one that never pages you.
PMFrontend / Design Systems
Designs and builds the things users actually touch. Came from a product background, not agency — brings a healthy disrespect for vanity metrics.
ZAGame Dev / Real-time 3D
Unity, Godot, custom engines. Worked on two BAFTA-nominated titles before pivoting to agency work. Owns the simulation and interactive 3D practice.
RSApplied AI / Evals
ML engineer with a software engineering spine. Builds eval harnesses before features, not after. Has shipped more LLM agents to production than demos.
Delivery / Handoff
Makes sure nothing falls through the cracks. Owns the runbook, the docs, the 30-day post-handoff support window. The reason clients come back.
Share the idea, the challenge, or the thing you need to make work. Your message goes straight into our studio inbox.
An idea, a challenge, a “what if.”
We’d like to hear it.
Payments via Escrow.com or bank transfer — your choice.